The batch
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Containers · Opening report
Log your haul. Compare it with the average and see where your luck falls.
Drag to choose the middle 1–100% counted as typical. Presets position the slider; the mean stays unchanged.
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Use the count before this batch. If the game shows openings remaining until the guarantee, enter 200 minus that number. A ship outcome resets the counter, including compensation.
Connect WG for your current Port. Public search only detects played ships. You can edit every ship below.
LAN preview supports public lookup and manual collection editing. Connect WG is available on the HTTPS site.
Tick rewards owned before this batch. For a past opening, untick items you received during it. Saved inventories stay fixed when the current Port is refreshed.
Your haul · Statistical comparison
| Reward / starting chance | Your drops | Your quantity | Average | Difference | Typical drops 37.5th–62.5th percentile | Comparison |
|---|
The average includes guarantees and rewards becoming unavailable as each simulated batch progresses. Choose the central range counted as typical using Average range (middle 25% by default, from the 37.5th to 62.5th percentile). Changing the range leaves the arithmetic mean unchanged; results on either boundary count as typical. Discrete rewards can have identical percentile ranges — receiving no rare ships can be completely normal.
Comparisons use 100,000 repeatable simulations of the same starting collection and counters. Averages and percentile ranges are estimates. More drops of one resource do not imply better overall value. Ship drop luck measures ships received; legacy Supercontainer reports include full-collection compensation in ship outcome luck.
Enter one outcome per slot per container. For example, 10 containers with three slots require 30 recorded slot outcomes. Bonus patches and subscribed collection elements are optional extra rolls and do not fill slots. Zero means none received. Bundle amounts are before account or clan modifiers. Incomplete batches show expectations; luck labels appear once every slot is complete. Editing a subtype sets its parent drop count to the sum of that row’s subtypes.